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Monkey doesn't have much in the way of versatility with his energy-charged staff, though he certainly has enough skill to take care of any challenges thrown his way. Monkey is also responsible for moving Trip at times, whether that means throwing her up to ledges, or carrying her on his back when things become especially dangerous. Levels are designed to be figured out, save for scenes that will require Monkey to quickly find a way to Trip before Mechs can. Instead, traversal tends toward puzzle more than platforming.
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Monkey is capable of deft acrobatic feats, jumping from handhold to pole to ledge and back again, but there's never any danger involved (well, almost never). In the post-post-apocalypse, there are massive obstacles that impede Trip and Monkey in their travels, and it's typically up to Monkey to get them past it. Luckily, Enslaved's extensive platforming errs on the charitable side. Heavenly Sword had a similar problem, and there's a learning curve as you grow to compensate for it. We're talking visually noticeable delays in response for most actions. Monkey takes much longer to respond to input from the controller than he should. Less avoidable are controls that feel overly loose for an action game. These range from distracting to debilitating from a gameplay perspective, but luckily, they're uncommon. There's also some major framerate issues throughout the game, particularly on the PS3. Occasionally cutscenes will break, leading to characters' voices acting without their bodies and other bizarre moments. There are some bizarre graphical glitches and hiccups throughout the game. Personally, I enjoyed the Chinese-fable-meets-Road-Warrior costumes and the animalistic mechs that feature prominently, and Ninja Theory manage to present destroyed but recognizable landmarks, barely skirting heavy-handed territory. Its character design is also strong and distinctive, though there is a certain amount of love it or hate it involved. Set in the post post-apocalypse, Ninja Theory has nonetheless filled the world of Enslaved with bright greens and reds, evoking a sense of a world moving past the end of humanity. Enslaved is a beautiful game, for the most part. After crashing to the ground, Monkey finds himself enslaved - a young woman named Trip has bound Monkey to her will using a control headband, demanding that he help her find her way home. After being captured by a group of slavers, Monkey is freed in the midst of another prisoner's escape. You play as Monkey, a loner who grew up alone in the wilds of the post-apocalypse. This is never really explained, but clues in the environment and off handed bits of conversation imply that there was a war involving mechs, and humans lost, one way or the other. Play Enslaved's story is set in a future after most of humanity has been destroyed.
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